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my second z-brush sculpt "the head" was done by starting with a simple sphere inside z-brush. it was sort of a "from time to time" project... i learned many working steps and routines while i was freestyling - that's why his appearance changed so often i guess... learning. all the pores, veins, sinews, folds and scars are manually sculpted with selfmade brushes (no texture used, except for the eyes and the last two images). these are untouched rendershots, i just changed the overall colour and the contrasts here and there manually in ps (even eye reflections are real, the eye was build in zbrush too, it's a solid textured ball inside another translucent, reflecting ball). hope you like him.
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