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the artist:

david müller ist halbtagskünstler der mehr ans studium denken sollte und sich allgemein viel öfter selbst in den arsch treten müsste. kostbare zeit mit belanglosem füllen, das kann er gut.

the art:

soup of the day:

"YO! again. kopfstoff-news: finally managed to add the "older posts" button at the bottom of every page and it WORKS, "newer posts" button isn't - try to change that sometime. new deviantart account link. alé"

delve into past:

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NO undo!? Donnerstag, 5. Januar 2012 |





first "private" aquarelle / watercolour picture since... years. i did the last one back when i was in school. i am also doing some watercolour pictures in act class right now - i'll post some more analog works after i have more ready. hope you like her ;)

water colours on rough watercolour paper (size ca. 11cm x 17cm) no edits, only one tone and no white colour used!

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"gemini rue" fanart Montag, 2. Januar 2012 |









"gemini rue" is a game created by only one person and it's a blast! i had no time to finish the game yet because there was so much distraction in 2011 (told ya), but i will! i started working on that fan art piece months ago, beginning with just the idea to do a "hd version" for one of the main character portraits. then i started to expand the image, ending up with a complete hd version of a scene of the game (see the first image above for the original source). if you have a passion for noir style science fiction, stuff like blade runner, conspiracies, atmospheric music, old school graphics and especially point and click adventures from the past, go for it - seriously! i hope you like it (at least) as much as i do.

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the forgotten ones of 2011, no.6: lillit 3D and owl wip |















naughty little lillits! welcome to another "late 2011 update", slowly but surely nearing the end with those. actually i am pretty glad how this character eventually turned out. if you remember the concepts i posted earlier (this, this or this), here's how those critters look in 3d. i also did a lot of texture testing here, the 2 final retopo-meshs have clean uv maps, diffuse-, displacement- and normal-maps. looks badass in-game. i'll share in-game shots and more renders when the time is right...

the owl underneath is a super heavy ultra wip sculpt of another concept i did, but i kinda liked that state. hope you do as well.

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the forgotten ones of 2011, no.5: head 3D Sonntag, 1. Januar 2012 |























my second z-brush sculpt "the head" was done by starting with a simple sphere inside z-brush. it was sort of a "from time to time" project... i learned many working steps and routines while i was freestyling - that's why his appearance changed so often i guess... learning. all the pores, veins, sinews, folds and scars are manually sculpted with selfmade brushes (no texture used, except for the eyes and the last two images). these are untouched rendershots, i just changed the overall colour and the contrasts here and there manually in ps (even eye reflections are real, the eye was build in zbrush too, it's a solid textured ball inside another translucent, reflecting ball). hope you like him.

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the forgotten ones of 2011, no.4: real 3D |









yeah z-brush is awesome... this is my first sculpt (finally, i know) using one of the best programs ever created. many thanks goes out to ansgar/erdgeist who helped me out on this. because i am still very new to all that 3d polymesh, retopo stuff he provided help and information on the task and together we actually managed to finish a prop model. it's a totem modelled after a concept i did a while ago. ta-da, hope you like it.

btw: happy new yeaahrrrr!!

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the forgotten ones of 2011, no.3: jobs Samstag, 31. Dezember 2011 |









































some of my works created in 2011, i had to cut the images here and there because of trademarks and slogans and so forth... it's a mix of a bit of everything, from posters to animation stuff to storyboards to simple advertisements to cute caricatures.
regarding the first, orange "viturn" image: it's a keyframe for an animated advertisement spot. i did all the illustrations (keyframes and inbetweens), backgrounds - even the typography is handwritten by me. the animation itself was done by some cool dudes from berlin. good job! you can watch the finished "viturn" clip if you click here or if you click on the orange triangle in the right corner of the viturn-webpage. the three mashup images containing happy old folks display some of the illustrations i did for another animation clip, i'll link the finished piece once it's released - hope you like 'em.

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the forgotten ones of 2011, no.2: more concepts |













more concepts... did these for "mindworld", a great indie game in development. i guess these images won't be picked since they got a new concept artist. that's why i'm sharing these now :)

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the forgotten ones of 2011, no.1: concepts |















long time no see, my dear reader - i've had to go through many different experiences in 2011, deep hits but also great new chances i took... such as working abroad or learning new techniques and programs. all that made me forget about keeping these digitally pages up-to-date, sorray. so here's a long overdue update splitted in different postings. hopefully i am done before 2012 starts with a big bang, again! enjoy.

these are some of the concepts i've done in the last months, some are "mashups" to hide text passages - excuse the black bars.

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at the end...

"... it's just one out of million "art" related blogs, i know. that's why i hope that you like my stuff and enjoyed your stay as well. feel free to come back at any time if you want. if you have any questions or offers, do not hesitate to contact me. to complete this: thank you 5ThirtyOne for creating these free foliage-templates, without your awesome work kopfstoff wouldn't bling and shine like this. thank you mom, dad, cats, friends, the world wide web, all you wise minds out there and my girl - i love you."