Monday, June 6, 2011

duke nukem forever fan art: in-game-doodle















i never dreamed that one day, i would be able to draw duke nukem inside a duke nukem game. now i finally can, hail to the king!
duke comes, one of the greatest heroes of game history (for) ever...finally done. thanks to gearbox software, tryptich games, 2k games and of course 3d realms - the game "duke nukem forever" is almost out there.
this is some duke nukem forever fan art "in-game-doodle" i did yesterday, photographed straight from the "first access demo". took me 2 1/2 hours - there's no option to save in-game and i don't have any recording tools installed to upload real videos... so here is the final result and a small "wip animation", hope you like. ;)

btw: my retailer wrote me today that all the preorder "first access codes" are out of stock and that i am too late, unfortunately - well, many thanks goes out to the forum member "Uncle Graves"! he's the one who posted an unused "first access code" yesterday on the official forums and i got there just in time because i googled for "free duke first access codes".
thank you again ;)

edit:
damn! i just got referred to the latest twitter message from randy pitchford aka. "DuvalMagic" (one of the founders, CEO and president of gearbox software) speechless - internet is ****** genius, no kidding! so happy with this tweet. thank you, really appreciate it and i am glad that you like it! :D



edit2:
the good news won't stop... frontpage news and a fan art page post on "DUKE4.NET"! glad that it's worth mentioning and that this artwork could produce so much interest - i know and love that page for years!
thank you, yatta! :)



edit3:
"go ahead, make my day." this is so epic! all the praise and kind comments i received in the last hours about this just make me wanna scream out more duke quotes! :D
even george broussard made a tweet on his twitter-account... yes, 3drealms legend george broussard, one of the creators of the duke. how am i right now again? still speechless. thank you so much!!!
i am so glad this reached the right people. all that can be desired.

Tuesday, May 17, 2011

portal 2 fanart: "she is a gem."





because many people liked the sketchversion of that old photography depicting the young couple of cave johnson and caroline i decided to enhance it, so that it is detailed enough to be a stand-alone-fanart on it's own (i already posted the rough sketch and the picture was slightly visible in the fanart piece called "i don't want this!").
this old new fanart is called "she is a gem.", which is another quote from in-game. this time from cave johnson, describing his assistant caroline. hope you like this old leftover out of the aperture lab's. :)

Monday, May 9, 2011

portal 2 fanart: third time = the charm.















did another "portal 2" fanart, yes - without any portals, cubes, chells, wheatleys or cakes... this one is called "I DON'T WANT THIS!" and it's based on a short soundfile which is not even used ingame. i found it by a fluke while listening to some of the awesome sound recordings of the game (portal 2 sound page link above).
[SPOILER] on the image you see sir cave johnson (founder and owner of aperture science labs) and his better half caroline. cave holds some documents in his hands which involve her - but after hearing what his new plans are all about (glaDOS), he suddenly stops talking due to a slap in his face... she knows he's not the type of guy who accepts a "NO!". such a strong character duo and a scene which i had to draw. hope you like :)

details: they are standing in the exact room where the hidden couple oil painting hangs in-game and to underline that i added a fictional old photography of the young love on the right - so there's cave & caroline 2 times in this picture: sad and angry and happy and full of joy. ;)

Friday, April 29, 2011

more portal 2 fanart











i finished "portal 2" a few days ago and i love it! outstanding story, gameplay, music, art design, animations, humor, twists... did i mention the humor already? this one is called "home".
[SPOILER] after glados released chell at the end of the game, a simple thought struck me: what if it's not the real "outside world", but rather just another room inside the laboratories... that's why glados had that evil laugh... naah, scratch that! chell loves caro... i mean glados, it's family for her. that's why she visit the lab's from time to time. good old times. how could chell be happy without testing?! you monster!

Monday, April 18, 2011

portal 2 fanart





back with "portal 2" fanart called "auxiliary power". valve went crazy with these marketing moves - totally sick and outstanding! that ongoing arg (alternate reality game) and the "potatoe sack" (13 hit indie games on the cheap) deal to help release portal 2 faster, all those ongoing speculations what'll be next - the whole community is hyped. google it if you are not already part of it. ;)
that girl on the picture is chell. she is dreaming of portals, test chambers and of course cake but angry glaDOS in the back wants MOA POTATOES. every gamer out there who loves portal knows what that picture is all about. can't wait to beat glaDOS (again).

check "glados@home" to see when chell is finally done peeling those potatoes. ;p

Monday, February 28, 2011

flatlanders animated









i have finally finished my first flash animation. it was a project for the university called "computer animation", the goal was to accomplish interactivity within the animation - so i thought the "flatlanders" comic-pages i created a year or so ago would be perfectly suited for this task. i tried to get some sort of oldschool point&click adventure flavor to it, to trigger stuff like emotions of the main character, new scenes or animations. it was hard to get into AS3 coding and the whole flash interface at first and when i finally got the hang of it i realized how quickly the deadline was closing in... however so much more ideas and stuff to add rushed through my head, but unfortunately i had to make a clean cut in the end. there was enough time to finish some sort of ingame menu and almost the first 2 pages.
anyway, above are some photos from the finished case, a wip mashup and the cover. you can watch the finished animation here.

ps: i try to make the close and fullscreen button work for browser windows, right now it only works if you start the swf file via flash player not in any browser, dunno why. (me = flashnoob)

Tuesday, February 8, 2011

roadside picnic fanart 2







another "roadside picnic" fanart, let me introduce you to: monkey, red's daughter. since stalkers were often exposed to the influences of the zone and alien artifacts, their children suffer from mutations. maria (monkey) was born with extreme hair growth and completely dark eyes. this is her at the age of about 5, having fun on the swing red built for her. later on in the book none of her skin is visible anymore, she stops talking and behaves like an animal. poor child... :(

btw: there are two balloons depicted on the button, at one point in the novel she plays with them.

Sunday, February 6, 2011

roadside picnic fanart





red from the sience fiction novel "roadside picnic" written by the strugatsky brothers. the movie "stalker", directed by tarkovsky is loosely based on the novel - the screenplay was also written by the strugatskys. love this read and the whole message, the concept behind it.

agency once more.







another mood concept + option for the beer campaign previously mentioned. the houses aren't finished because there'll be a big beer bottle placed at this position. maybe a bit corny but i like it. i think you get the idea. ;)

Monday, January 24, 2011

the helpless insurance agent.







back with a small job i did for a broker company. the letter in front of him says: "rejection: non-insured, no liability, not proven". poor fellow... ;)

Monday, January 17, 2011

concepts: hallway and white feathers.











the first three sketches represent what i call a "surreal pull-through".
feels just like a (bad) dream pulling you in, but could be even worse.
the last picture shows the "pain owl". white owls often carry great weight in spiritual meaning, for instance it stands for many good things in old myths if you see them by daylight: a new period in life, fortune et cetera. this poor animal was tortured and arranged - far away from any light, hidden deep under the surface... what that means? oh, c'mon.

Sunday, January 9, 2011

petra (not) amused.







my girlfriend wasn't really suprised about the new "style" everyone needs, but since i redesigned one of her extremely rare (thank god!) no-go magazines, i recently don't find any new ones at the coffee table or even the toilet. excellent.

btw: don't you think i caught the most frequent colours on that page well? ;)

cockfighting





big, red and deadly. this cock picture will have its place in a new mod project i am in - big things are about to happen, hopefully soon.

new character designs...











for the same mod project the last concepts where made for.

edit: i added another old concept i made months ago, it fit's in well here i think - plumb forgotten, sorry.

new concepts again...















if you love david lynch, stephen king, life, death, dreams, nightmares, mystery and of course video games, i bet you'll enjoy this new mod project we are currently working on. more to come...

new sketches...











some new sketches i did for the earlier posted agency stuff, rough and fast - hope you like.