Friday, April 29, 2011

more portal 2 fanart











i finished "portal 2" a few days ago and i love it! outstanding story, gameplay, music, art design, animations, humor, twists... did i mention the humor already? this one is called "home".
[SPOILER] after glados released chell at the end of the game, a simple thought struck me: what if it's not the real "outside world", but rather just another room inside the laboratories... that's why glados had that evil laugh... naah, scratch that! chell loves caro... i mean glados, it's family for her. that's why she visit the lab's from time to time. good old times. how could chell be happy without testing?! you monster!

Monday, April 18, 2011

portal 2 fanart





back with "portal 2" fanart called "auxiliary power". valve went crazy with these marketing moves - totally sick and outstanding! that ongoing arg (alternate reality game) and the "potatoe sack" (13 hit indie games on the cheap) deal to help release portal 2 faster, all those ongoing speculations what'll be next - the whole community is hyped. google it if you are not already part of it. ;)
that girl on the picture is chell. she is dreaming of portals, test chambers and of course cake but angry glaDOS in the back wants MOA POTATOES. every gamer out there who loves portal knows what that picture is all about. can't wait to beat glaDOS (again).

check "glados@home" to see when chell is finally done peeling those potatoes. ;p

Monday, February 28, 2011

flatlanders animated









i have finally finished my first flash animation. it was a project for the university called "computer animation", the goal was to accomplish interactivity within the animation - so i thought the "flatlanders" comic-pages i created a year or so ago would be perfectly suited for this task. i tried to get some sort of oldschool point&click adventure flavor to it, to trigger stuff like emotions of the main character, new scenes or animations. it was hard to get into AS3 coding and the whole flash interface at first and when i finally got the hang of it i realized how quickly the deadline was closing in... however so much more ideas and stuff to add rushed through my head, but unfortunately i had to make a clean cut in the end. there was enough time to finish some sort of ingame menu and almost the first 2 pages.
anyway, above are some photos from the finished case, a wip mashup and the cover. you can watch the finished animation here.

ps: i try to make the close and fullscreen button work for browser windows, right now it only works if you start the swf file via flash player not in any browser, dunno why. (me = flashnoob)

Tuesday, February 8, 2011

roadside picnic fanart 2







another "roadside picnic" fanart, let me introduce you to: monkey, red's daughter. since stalkers were often exposed to the influences of the zone and alien artifacts, their children suffer from mutations. maria (monkey) was born with extreme hair growth and completely dark eyes. this is her at the age of about 5, having fun on the swing red built for her. later on in the book none of her skin is visible anymore, she stops talking and behaves like an animal. poor child... :(

btw: there are two balloons depicted on the button, at one point in the novel she plays with them.

Sunday, February 6, 2011

roadside picnic fanart





red from the sience fiction novel "roadside picnic" written by the strugatsky brothers. the movie "stalker", directed by tarkovsky is loosely based on the novel - the screenplay was also written by the strugatskys. love this read and the whole message, the concept behind it.

agency once more.







another mood concept + option for the beer campaign previously mentioned. the houses aren't finished because there'll be a big beer bottle placed at this position. maybe a bit corny but i like it. i think you get the idea. ;)

Monday, January 24, 2011

the helpless insurance agent.







back with a small job i did for a broker company. the letter in front of him says: "rejection: non-insured, no liability, not proven". poor fellow... ;)

Monday, January 17, 2011

concepts: hallway and white feathers.











the first three sketches represent what i call a "surreal pull-through".
feels just like a (bad) dream pulling you in, but could be even worse.
the last picture shows the "pain owl". white owls often carry great weight in spiritual meaning, for instance it stands for many good things in old myths if you see them by daylight: a new period in life, fortune et cetera. this poor animal was tortured and arranged - far away from any light, hidden deep under the surface... what that means? oh, c'mon.

Sunday, January 9, 2011

petra (not) amused.







my girlfriend wasn't really suprised about the new "style" everyone needs, but since i redesigned one of her extremely rare (thank god!) no-go magazines, i recently don't find any new ones at the coffee table or even the toilet. excellent.

btw: don't you think i caught the most frequent colours on that page well? ;)

cockfighting





big, red and deadly. this cock picture will have its place in a new mod project i am in - big things are about to happen, hopefully soon.

new character designs...











for the same mod project the last concepts where made for.

edit: i added another old concept i made months ago, it fit's in well here i think - plumb forgotten, sorry.

new concepts again...















if you love david lynch, stephen king, life, death, dreams, nightmares, mystery and of course video games, i bet you'll enjoy this new mod project we are currently working on. more to come...

new sketches...











some new sketches i did for the earlier posted agency stuff, rough and fast - hope you like.

agency again.









some recent brand- and client jobs i did. the first two pictures are mood-concepts for a new beer campaign, the third and last one shows two small advertisings for an insurance campaign.

diamond wedding





a small invitation card design i did for the grandparents of my girlfriend. man, i don't know anyone else who is happily married for more then 60 (!) years.

pinzgauer ownage.











there we go again - told ya, everything is back to normal now. the picture above was a job for a good friend of my dad (or should i say for his new "toy": the "Steyr-Puch Pinzgauer 712 San"). his greatest wish for the print was a standing capricorn, a mountain and the full moon above it's center - there's so much free, unused space (especially on the right side), because there'll be a window and a few side scuttles (i gonna upload photos, when the image is attached to it, promise).

had the chance to sit in one of these awesome machines this holidays and damn, this is was fun! snow, deep mud, ice, plant, ditch, hill: not a problem for this machine. you have to google these adult toys, if you don't know them.



did you know? the third image from above shows a section of the original size of the image, which was one of the biggest i ever worked on digitally : width 150 cm (~5670 pixels), height 70 cm (~2645 pixels), 300 dpi. opening, loading and saving was fun. -.-

?! again.





i used to post pictures here a long time ago - now i am finally back.
may i introduce to you, "the agent who shall be nameless".
justa small sketch i wanted to share in so long,
oh and happy new year btw. :)

Wednesday, September 22, 2010

OBEY AND CONFORM.









i recently watched one of my all time favorites, carpenter's old classic "they live" from 88. the second half of the movie is pure hollywood nonsense but the whole subject which is based on the shortstory "eight o'clock in the morning" by ray nelson is really timeless and outstanding in my eyes. was fun to do this fanart, hope you like it.

submit. doubt humanity. marry and reproduce. buy. do not question authority. no independent thought. no ideas. no imagination. sleep. stay asleep. consume. work 8 hours. play 8 hours. sleep 8 hours. watch t.v. ...

Tuesday, September 14, 2010

"galactopticon" fanart





did this piece of fanart the other night. was fun to do - the whole concept, ideas and already existing media from "Galactopticon" is really inspiring, and in my eyes this blue guy is already a legend.

till next time i hope this mod will become successful and famous!

Monday, September 13, 2010

new concepts













some new character designs for "Visage". i don't wanna say anything about names, destiny or positions, maybe they won't even make it in-game at the end. i'll add some information to this posting when the time is right. hope you likem anyway.