Saturday, December 31, 2011
the forgotten ones of 2011, no.3: jobs
some of my works created in 2011, i had to cut the images here and there because of trademarks and slogans and so forth... it's a mix of a bit of everything, from posters to animation stuff to storyboards to simple advertisements to cute caricatures.
regarding the first, orange "viturn" image: it's a keyframe for an animated advertisement spot. i did all the illustrations (keyframes and inbetweens), backgrounds - even the typography is handwritten by me. the animation itself was done by some cool dudes from berlin. good job! you can watch the finished "viturn" clip if you click here or if you click on the orange triangle in the right corner of the viturn-webpage. the three mashup images containing happy old folks display some of the illustrations i did for another animation clip, i'll link the finished piece once it's released - hope you like 'em.
the forgotten ones of 2011, no.2: more concepts
more concepts... did these for "mindworld", a great indie game in development. i guess these images won't be picked since they got a new concept artist. that's why i'm sharing these now :)
the forgotten ones of 2011, no.1: concepts
long time no see, my dear reader - i've had to go through many different experiences in 2011, deep hits but also great new chances i took... such as working abroad or learning new techniques and programs. all that made me forget about keeping these digitally pages up-to-date, sorray. so here's a long overdue update splitted in different postings. hopefully i am done before 2012 starts with a big bang, again! enjoy.
these are some of the concepts i've done in the last months, some are "mashups" to hide text passages - excuse the black bars.
Sunday, August 7, 2011
some old new concepts
Monday, June 6, 2011
duke nukem forever fan art: in-game-doodle
i never dreamed that one day, i would be able to draw duke nukem inside a duke nukem game. now i finally can, hail to the king!
duke comes, one of the greatest heroes of game history (for) ever...finally done. thanks to gearbox software, tryptich games, 2k games and of course 3d realms - the game "duke nukem forever" is almost out there.
this is some duke nukem forever fan art "in-game-doodle" i did yesterday, photographed straight from the "first access demo". took me 2 1/2 hours - there's no option to save in-game and i don't have any recording tools installed to upload real videos... so here is the final result and a small "wip animation", hope you like. ;)
btw: my retailer wrote me today that all the preorder "first access codes" are out of stock and that i am too late, unfortunately - well, many thanks goes out to the forum member "Uncle Graves"! he's the one who posted an unused "first access code" yesterday on the official forums and i got there just in time because i googled for "free duke first access codes".
thank you again ;)
edit:
damn! i just got referred to the latest twitter message from randy pitchford aka. "DuvalMagic" (one of the founders, CEO and president of gearbox software) speechless - internet is ****** genius, no kidding! so happy with this tweet. thank you, really appreciate it and i am glad that you like it! :D
edit2:
the good news won't stop... frontpage news and a fan art page post on "DUKE4.NET"! glad that it's worth mentioning and that this artwork could produce so much interest - i know and love that page for years!
thank you, yatta! :)
edit3:
"go ahead, make my day." this is so epic! all the praise and kind comments i received in the last hours about this just make me wanna scream out more duke quotes! :D
even george broussard made a tweet on his twitter-account... yes, 3drealms legend george broussard, one of the creators of the duke. how am i right now again? still speechless. thank you so much!!!
i am so glad this reached the right people. all that can be desired.
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